home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for Duke Nukem 3D
/
Walnut Creek CDROM - Toolkit for Duke Nukem 3D.iso
/
faqs
/
editart.txt
< prev
next >
Wrap
Text File
|
1996-06-20
|
6KB
|
136 lines
EDITART FAQ
****************
CONTENTS
1. Setting up EditArt
2. Creating a picture from scratch using EditArt
3. Editing a Duke image
4. Editing Duke tiles in another utility
5. Creating new tiles in another utility
******************************
My disclaimer: First and foremost, I do not claim to be an expert
in using EditArt. There may be better ways to accomplish certain
tasks. I'm just sharing the steps that helped me get started. If
you know of better procedures let me know. (majicjam@aol.com)
Be sure to read the disclaimer supplied with EditArt before
using it.
With all that aside.......
******************************
I. SETTING UP EDITART
*********************
<1> Put Editart.exe and Kextract.exe into your Duke3d directory.
<2> All the game sprites are divided into 1 of 15 .ART files
(Tiles000.art - Tiles014.art) which are grouped into the
Duke3d.grp file. Tiles014.art is the "userart" file and should
be the file where you store your new tiles. The ART files have
to be extracted from the Duke3d.GRP file.
From your Duke3d directory type <kextract duke3d.grp *.art>
Enter.
Tiles000.art - Tiles014.art should now be in your Duke3d dir.
Type DIR to confirm this.
II. CREATING A PICTURE FROM SCRATCH USING EDITART
************************************************
<1> Start EditArt
<2> Press "G" (goto). Enter 3585 (This is the next available
tile # in your userart file - tiles014.art.) If a sprite
appears then press "V" then choose the next available blank
tile.
<3> Press "S" to size the blank image (X from 0 - 1024,
Y from 0 - 240). The normal sizes are 64 x 64, 32 x 64, etc.
<4> Create your drawing using the following keys:
shift/arrow - color selection
f - Floodfill
(Check out the help file that came with Build for more
advanced commands.)
<5> Press "N" to name the tile (for identity in Build).
<6> Save file by pressing "V" then Y to save changes or esc.
<7> To use your new tile in Build, while in 3D mode press "V".
Your image will be found at its new location (at the very end).
III. EDITING A DUKE IMAGE
************************
<1> Start Editart.
<2> Press "V" (look familiar) ART files and separated by white
lines.
<3> Find the image you want to edit, Press Enter & note the
size of the image ex: 64x64.
<4> Press "M" to copy
<5> Press "G" to Goto 3585 (or next available tile #). If a
sprite appears then press "V" then choose the next available
blank tile.
<6> Press "S" to Size the blank image. Make it the same size as
the image you copied.
<7> Press "P" to paste the Duke image into your new image frame.
<8> Edit image by using the following keys:
shift/arrow - color selection
f - Floodfill
(Check out the help file that came with Build for more
advanced commands.)
<9> Press "N" to name the tile (for identity in Build).
<10> Save file by pressing "V" or ESC then Y to save changes.
<11> To use your new tile in Build, while in 3D mode press "V".
Your image will be found at its new location (at the very end).
IV. EDITING DUKE TILES IN ANOTHER UTILITY
****************************************
<1> Start EditArt
<2> Press "V"
<3> Select the image, press Enter
<4> Note the size of the image. Press F12(This will "capture"
the image as a PCX file. EX: CAPT000.PCX)
<5> Exit EditArt and go into the other paint utility.
<6> Open the PCX file that EditArt created.
<7> Edit the image.
<8> Select and copy the entire image then paste it into a new
file that has the attributes of 320 x 200.
<9> You may have to save the image as a BMP file but try using
the PCX file first. If you don't see your image in step 12,
try using the BMP format.
<10> Close the utility and open EditArt.
<11> In EditArt press "G" to goto a new tile# in your userart
section. If a sprite appears then press "V" then choose the next
available blank tile.
<12> Size your blank image (x from 0-1024, Y from 0-240).
<13> Press "U" for update. Press ESC if you don't get the file
list.
<14> Select your edited PCX or BMP file.
<15> Press "N" to name the tile.
<16> To use your new tile in Build, while in 3D mode press "V".
Your image will be found at its new location (at the very end).
V. CREATING NEW TILES IN ANOTHER UTILITY
***************************************
<1> In Paint (or another utility) set attributes to 320 x 200.
<2> Create picture. (Your tile will be made from a section of
your new picture. You'll see what I mean during step 8.)
<3> Save as 256 color PCX or BMP file. (PCX won't work for me,
I always use BMP format.)
<4> In EditArt "G" goto a new tile# in your userart section.
If a sprite appears then press "V" then choose the next
available blank tile.
<5> Size your blank image (x from 0-1024, Y from 0-240).
<6> Press "U" for update.
<7> Select your new PCX or BMP file
<8> Position rectangle over desired portion of your BMP or
PCX file. Enter.
<9> Press "N" to name the tile.
<10> To use your new tile in Build, while in 3D mode press "V".
Your image will be found at its new location (at the very end).
VI. OTHER THINGS TO TRY
***********************
The help file that came with build has a couple of pages of
commands towards the back of the file. You'll also get some
other ideas of things to try such as animation.
If you save all your new tiles in your userart file
(tiles014.art) then you'll easily be able to upload your
new creations just by transferring your tiles014.art file.